A multi-reality story about how technology is changing what it means to be human, told through 3D character work, song, social media, and AR experiences.
Satta 3.0 is a personal creative initiative exploring the future of privacy, ethics, and biotechnology through a mixed-reality narrative. The goal is to make abstract and technical ideas accessible to audiences of every age, by giving them a character they can encounter in song, on screen, and in AR. Currently in incubation.
- Illustration
- 3D Design (Blender)
- 3D Animation
- Unity Development
- Graphic Design
- Web Design
- Music
Before any 3D software opens, I start with full-body and profile sketches that capture the essence of the character: clothing, expression, posture. If the illustration is evocative on paper, the 3D model only amplifies what's already there.

Once the sketches are finalized, I import them into Blender and position them at the center of the composition. Front and profile views get outlined with basic shapes (spheres, cylinders) and refined through sculpting into something familiar and lifelike. The modeling stage demands disciplined edge flow and topology, especially across faces and hands, to keep the design free of inconsistencies.

With the base model established, I move into color and texture exploration: sourcing or creating custom PBR textures, building node flows, and dialing in lighting.

Rigging is where anatomy meets skeleton. In Blender, I built the bone hierarchy, set up joint controls, painted weights for clean mesh deformation, and tuned the rig to stay out of the animator's way during keyframing.
He's alive. And he has a message for you.
AR explorations developed in a Vuforia and Unity workflow. The assets are designed to function as novel non-fungible items: soulbound, stored in a wallet, and usable as utility for future activations across the Satta universe.
Satta 3.0 is the project where every layer of my practice lives: illustration, 3D, animation, code, story, sound. A character built once, designed to inhabit every surface the next era of media will need.

