SG—1

A music glove that puts live control in the performer's hands.

SG-1 — wearable music interface hero composition.

Bringing control back to the performer.

SG-1 is a wearable music interface I founded as my own venture. I led the original concept design, software GUI, product spec, and functionality schema, then scouted and collaborated with engineering talent to build the works-like prototype. Music glove development was led by Google's Elly Jessop.

  • Founding
  • Incubation
  • Product Design
  • 3D Design (Blender)
  • Graphic Design
  • Marketing

Project Synopsis.

The concept started with a question: why do music interfaces sit between you and the music? SG-1 was my answer. I led the original concept design, software GUI, product spec, and functionality schema, then partnered with an experienced engineer to build the works-like prototype, with development led by Google's Elly Jessop.

  • Photoshop
Early sketch of the SG-1 wearable music glove concept.

Material Design.

We collected and tested an assortment of materials across performance and durability scenarios. Through that process we identified weak components and arrived at the most comfortable, user-friendly wearable music control system we could build.

Material exploration for the SG-1 glove.

3D Printing.

MIDI data transmits from the glove to my personal computer over a wireless USB link. I designed and 3D-printed a custom-branded casing for the receiver, then added a layer of luminescent acrylic for low-light performance environments.

3D-printed USB receiver casing for SG-1.
Luminescent acrylic detail on the SG-1 receiver.

Works-like Prototype.

The final SG-1 prototype is a form-fitting sleeve accented with custom arm-length LED strips. When I trigger a musical element during a performance, the LEDs respond instantly. The audience sees that the gestures are purposeful, and the visual layer becomes part of the spectacle.

Works-like SG-1 prototype with LED arm strips.

Press.

I led the PR campaign around SG-1, landing features in WIRED, Yahoo! Tech, Output, and Yes Theory, plus key partnerships with Sam Ash Music Stores, Brinc.io Hardware Accelerator, and Crane.ai.

  • Photoshop
  • After Effects

3D Design.

I rebuilt the SG-1 prototype in 3D to begin transitioning the Satta project into AR, VR, XR, and NFT contexts. Comprehensive 3D modeling, UV mapping, and PBR texturing in Blender.

  • Blender
  • Photoshop

SG-1 was a question carried all the way to a working prototype: concept, software, hardware, casing, sleeve, LEDs, branding, press, end to end. The wearable economy didn't arrive on the schedule everyone predicted, but the convergence underneath it (hardware and software, brand and body, control and performance) is exactly the territory the next decade asks us to operate across. A side project that became a way of working: solo, multidisciplinary, made on the body.